Setting a Creative Math Task with SET 3D: Modeling Physical Pieces through Digital Resources
Proceedings of Bridges 2019: Mathematics, Art, Music, Architecture, Education, Culture
Pages 489–492
Short Papers
Abstract
This paper presents and discusses teaching experiences in which mathematical and technological competencies of students are developed through games and puzzles. In-service teachers were encouraged to play some games in its physical form and then challenged to digitally recreate them. Observations from these experiences suggest that such activities could be successfully integrated into the curriculum to promote creative and critical thinking.