Organic 3D Mesh Creation Through Particle-Based Physics Simulation
Proceedings of Bridges 2016: Mathematics, Music, Art, Architecture, Education, Culture
Pages 411–414
Short Papers
Abstract
We present a method of generating organic 3D meshes using a particle-based physics simulation. The particles are connected to one another with springs. Each particle’s location is recorded at discrete time steps to create a path for that particle. From these paths, triangles are created to form a mesh which is rendered using 3D modeling software.