We introduce weaving as an alternative approach to construct the skin of an object. To demonstrate the possibility of the approach, we have designed a digital fabrication project, called Spulenkorb. The project received an honorable mention in the Texfab competition November 2010 . The initial form is conceived as a ribbon that twists and returns on itself. The base mesh of the initial form is developed using TopMod3D and Maya. We then converted the base mesh to a model of the woven object using the weaving software we have developed.