A number of sculptures have been created based on three-dimensional mathematical forms and surfaces. In most cases, the sculpture is an exact copy of the mathematics that it is based on. This paper explores another method to mathematically create sculptural forms by starting with a two-dimensional figure. The goal is to develop methods and insights on which elements in the original figure can be expressed in three-dimensions and still keep some of the mathematical properties found in the original figure. The creation of each sculptural variation is completed in custom software. The software becomes the modeling material and the sculpting tools.